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Stage teams 20-80

9 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 20-80

20-80 is the chapter boss at level 352, and the problem enemy is the grass-headed zobo, which can jump into your right lane. One player said their lineup was the same as a shared one except they didn't have a T2 mushroom, and their right lane failed. A T3 deer was mentioned as the other way through.

In Lineup 1 the right lane is lane 5: Cobbledon, Rattlecoil and Humbleetle from the first row. Rattlecoil's rapid waves can Stun and Humbleetle's dung slows, which is what has to handle the zobo when it lands there.

Every lane starts in the first row. Down lane 2 it's Blitzmane, Firecoil, Rockwu and Tideon. Inside lane 3 sit Swaystroll, Capypapa, Frostique and Waveflutter. Lane 4 lines up Frugagon and Cheerspring, with Azurion two rows back. Lane 1 runs with Serrabloom alone.

Layout-wise, a level-362 player with dojos at 4-3-3-3-3 said their last two lanes were stronger than the boss.

Clangnaga, the T3 of Taptail, has replaced Rattlecoil, and its waves can pierce. Turtuff has gone in for Cobbledon, Stalkerix for Serrabloom, Zapantler for Tideon, Electroar for Capypapa, and Trippet for Firecoil.

Lineups are numbered in the order shown above, left to right, top to bottom.