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Stage teams 13-70

4 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 13-70

13-70 is another one that was won with zero seconds left. The player said it wasn't a clean solution, their fourth lane sometimes died, and it got the job done anyway, so treat this as a base to adjust.

Lane 4 is that fourth lane, and it's the one lane starting in the second row. Blitzmane leads, Firecoil heals and boosts behind it, Rockwu's synced clones hit from the third row and Sparkdoe's lance paralyses from the back. It meets enemies first, which is why it's the lane most likely to fall.

The others start in the third row. Lane 1 is made up of Stalkerix, Flametail and Azurion. Lane 2 features Swaystroll, Cheerlet and Frostique. Lane 3 is made up of Goonbug's invincible dash ahead of Frugagon and Cluckeroo. Down lane 5 it's Voltling and Zapooch, paralysis followed by a chain.

If lane 4 keeps dying, the fix is usually Firecoil's level, since its ring is the one healing in that lane.

Pearpair or Pyrohound have replaced Flametail, and Polarpaw has stood in for Swaystroll.