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Stage teams 11-80

6 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 11-80

11-80 (level 219) takes a few tries. A player said lane 2 sometimes held and sometimes didn't, so expect some variance.

Lane 2 carries Electroar in the second row, Cheerlet behind it and Frostique in the fourth. It's a support, a healer and a damage dealer with no guardian, which is why it's unreliable. When Cheerlet's invincibility triggers at the right moment, it holds; when it doesn't, Electroar goes down.

The centre is the strongest lane. Lane 3 is five deep from the front: Stalkerix, Firecoil, Frugagon, Zaplet and Cluckeroo. Stalkerix has a ring of flames and a healing seed behind it, plus Frugagon's slow and Zaplet's Scouted.

Lane 1 fields Swaystroll, Bubbit and Newflamander, with the salamander at the back. Lane 4 carries Cobbledon and Turtuff, and lane 5 is Zapooch in the third row with Sparkdoe at the back.

If lane 2 keeps dying, Blitzmane has replaced Electroar there and Capypapa has gone in for Cheerlet. Voltling or Synthhog have stood in for Zapooch, and Puncharoo or Rockfu instead of Turtuff.