Skip to main content

← All stagesSee all of chapter 10

Stage teams 10-10

7 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 10-10

10-10 puts the whole team in the front rows, and the player who shared it thought it turned out too easy, so if you've handled the chapter so far this shouldn't be a wall.

Then there's lane 4, the sustain lane and the reason it feels safe. Swaystroll leads it with its Ice Shield, Cheerlet right behind heals and buffs, and two more healers back it up: Capypapa's oranges and Cluckeroo's healing seed. With three sources of healing behind it, the penguin's shield stays up long enough to charge big bursts again and again.

Lane 5 is less obvious. Pyrohound's pillar leads, Kitjitsu follows and Frostique slows and pierces from the third row. There's no burn in that lane for Kitjitsu to heal from, so it relies on retreating to meditate when it's in danger. Boldclaw has been used in place of Pyrohound there.

Electroar, Zapooch and Sparkdoe make lane 1 a lightning lane, with Boltskipper swapped in for Zapooch once. Turtuff, Cobbledon and Rockhog stack lane 3; Rockfu and Humbleetle have replaced Turtuff and Rockhog. Stalkerix leads lane 2 with Frugagon at the very back, and Pandaroo has been used instead of Frugagon.