


Building a Fire Roster: Who Gets the
at T2, T3 and T4
FireUpdated Oct 25, 2026
Fire is the friendliest element for a new account because it has a good answer for every job. Pyropup
holds a line while hitting three lanes, Blueflick
and Sparkit
handle damage from two different angles, and Ashlarva
keeps everyone topped up while making them hit harder. On top of that, the Fire Aura at T4 raises damage for the whole team, which most players rank just behind the Rock and Lightning Auras. The hard part is not finding good units; it is refusing to spread your
across all of them. Below, the Fire families are sorted by the job they do, with the order to evolve them inside each job and the trials you will face along the way.
Front line: Pyropup
first, Poakie
as the damage option
| Step | Unit | Verdict |
|---|---|---|
| T2 | Pyropup → Pyrohound![]() | Among your very first T2s. Covering three lanes as early as T2 makes it useful almost everywhere, Gold Rush included, and it helps in every Boss Challenge fight except Frankenfish. |
| T3 | Pyrohound → Hellhound![]() | Your second or third Fire T3. Its reach grows to a 2 × 3 area and it starts applying Weak, which keeps teams alive in story, Gold Rush and Horde alike. Its Horde-only skills are average, but the steady Weak is enough. |
| T4 | Hellhound → Pyrodaemon![]() | The first Fire T4 for most players, and one of the easier ones to complete. The Aura does little for Pyrodaemon itself; its value is lifting everyone else. |
| T2 (pick one) | Poakie → Sizzribb![]() | Gains Burn and becomes a Horde favourite: its Lv 5 skill stuns five lanes and its Lv 7 sweeps five. Story chapters packed with Grass lanes are another place it earns its keep. If you only have room for one of Poakie or Shrimpyro , Poakie sees more use. |
| T3 | Sizzribb → Lickflicker![]() | A flamethrower across three lanes. Use it in Hellhound 's place whenever a fight calls for damage over safety, and prefer it in Gold Rush, where it simply deals more. In Horde, T2 already works, but T3 makes difficulty clears dependable. |
| T4 | Lickflicker → Ignitoad![]() | Worth it if you are chasing Horde difficulty 4. Not as tough as Pyrodaemon and less of an all-rounder. |
Blowfin
, the other Fire tank, is a weak pick early: it does nothing until a Zobo hits it up close and has little health. Its later forms throw sushi that heals and buffs allies, and its Horde Lv 7 hits hard, but only after it gets struck first, so Lickflicker
remains the safer bet.
Damage: Blueflick
for crowds, Sparkit
for reach
| Step | Unit | Verdict |
|---|---|---|
| T2 | Blueflick → Ignisnap![]() | A cheap, early T2. Area damage with Burn. |
| T2 | Sparkit → Flametail![]() | Fire's best single-target damage. Its eight fire blooms can land anywhere on the map, so it plays almost like map-wide area damage; when Zobos stack up, all eight can hit the same one. |
| T3 | Ignisnap → Azurion![]() | Usually the first Fire T3. Burn becomes much stronger and procs about twice as often, and its Lv 5 Horde skill fires extra fireballs at burning targets. Put it beside Waveflutter and Tideon and its burning shots help Sleep reach more Zobos. |
| T3 | Flametail → Flarevix![]() | Every shot now bursts into 16 blooms, double the earlier count. Straightforward area damage that works in every mode and is very reliable in Gold Rush, though Horde nerfs have left it behind. |
| T4 | Flarevix → Phantifox![]() | A dependable second Fire T4: map-wide damage that is good everywhere except Horde. |
| T4 | Azurion → Newflamander![]() | Stronger than Phantifox against big crowds, but its trials ask for more stars. If it is too expensive, put Charflutter in this slot instead. |
The optional damage dealers. Shrimpyro
attacks fastest of all Fire units and gains Burn at T2; it can stop the Manager Zobo from pulling a unit out in Boss Challenge when paired with Dewgrub
's line, and its later forms punish burning targets. Pick it over Poakie
only if you need a boss killer. Flameow
is weak until T3, where Silversear
hands every ally a permanent attack boost once its jewels reach maximum bounces; park it as a later project and see below.
Support: Ashlarva
all the way
| Step | Unit | Verdict |
|---|---|---|
| T2 | Ashlarva → Firecoil![]() | The next T2 after the core three. Heals the four allies touching it (front, back and sides) and boosts their damage, with enough health to act as an emergency tank. |
| T3 | Firecoil → Charflutter![]() | Second or third Fire T3. Now covers the eight tiles around it. Think of it as a cousin of Cheerspring : Cheerspring keeps people alive better, Charflutter makes them hit harder. In Horde its Lv 7 was cut heavily, but its Lv 5 still applies Fragile. |
| T4 | Charflutter → Chrysolaria![]() | You evolve it because it is in nearly every team you field, and it doubles as a backup tank everywhere. |
| T3 | Nekoflare → Silversear![]() | Fourth or fifth Fire T3. Hands the team a lasting attack bonus scaled from its own attack stat, which shines in long fights. In Horde, buying it a level or two before the bonus fires raises the buff. Its Lv 3 also applies Weak. |
| T4 | Silversear → Cinderclaw![]() | Very useful, very expensive. |
The rest can wait
- Souphog
line. Spends its own health to deal damage and shield allies, and heals the team when it falls. Mostly a sacrificial unit against the Manager Zobo in Boss Challenge. Its T3, Hothog
, was once a Horde support before heavy nerfs and now mostly sits in the Dojo. - Fumekit
line. Its five-lane fumes give extra Boss Challenge damage and little else. Only for score chasers. - Tindercub
line. Heals itself back to half health when nearly beaten and deals area damage. Excellent in the Dojo and useful elsewhere, but T1 is already enough. Its T3, Taiglow
, looks great and is rarely used after the Dojo is done. - Shrimpyro
's T3 and T4. Pyroclobster
and Pyroviathan
are boss-score units. Their low Arena Factor keeps them behind Flarevix
in Gold Rush.
What the Fire trials ask for
Trial details come from a community database. Every T3 trial also asks you to raise stats three times. Every Fire T4 shares two conditions, feeding the unit to B quality and spending 20,000 energy cans, so the table lists only the extra one.
| Family | T2 trial | T3 trial | Extra T4 trial |
|---|---|---|---|
Pyropup![]() | Feed 30 cookies | Shoot 20,000 pinballs | 15 Volcano Pizzas |
Blueflick![]() | Shoot 1,000 pinballs | Marathon or Cozy Farm (see below) | 40,000 pinballs |
Sparkit![]() | Shoot 2,400 pinballs | Marathon or Cozy Farm | Own three 24-star Fire Tatari |
Ashlarva![]() | Clear 10 stages with Rubblet![]() | Marathon or Cozy Farm | Same as Sparkit![]() |
Flameow![]() | not listed | 5,000 energy cans in Island Gold Rush | not listed |
"Marathon or Cozy Farm" means collecting either 2,000 skateboards in Marathon Party or 4,000 fertiliser in Cozy Farm.
The pattern is useful for planning: three of the four core Fire families need either Marathon Party or Cozy Farm for T3, so bank boards and fertiliser when those events come round.
A Fire order that works
- T2: Pyropup
, Blueflick
and Sparkit
, then Ashlarva
, then one of Poakie
or Shrimpyro
. - T3: Azurion
first, then Hellhound
and Charflutter
, then Silversear
and Flarevix
, then Lickflicker
. - T4: Pyrodaemon
, then Phantifox
, then Newflamander
or Chrysolaria
.
For the bigger picture across all five elements, see the evolution roadmap, and to check which Boss Challenge fights suit Pyropup
, open the Boss Challenge teams.
Opening upgrades (T1 → T2)
S · Build these first

Blueflickevolves into Ignisnap
Ignisnap
swaps Blueflick
's small fireball splash for a proper AoE with Burn. Its line, ending in Azurion
, appears in 650 late-chapter lineups.
Pyropupevolves into Pyrohound
Compared with Ashlarva
, Pyropup
holds the front better, and Pyrohound
's pillar hits harder. You'll see Pyrohound
in 750 of 2,420 saved lineups; Hellhound
later adds Weak.
Sparkitevolves into Flametail
Early on, Sparkit
is a straightforward Fire hitter that shreds Grass lanes. Flametail
turns its small fireball into a firework that bursts on impact, and Flarevix
later makes it bloom. Flametail
already appears in 131 lineups from chapter 20 on.
Poakieevolves into Sizzribb
Poakie
spits fire that burns an area and now and then keeps the stream going non-stop. Sizzribb
cashes in those Burns, consuming them for extra follow-up damage, so more Burn on the field means more damage. Sizzribb
is in 72 saved lineups, and the full line reaches 62 from chapter 20 onward.
Shrimpyroevolves into Pyroprawn
Shrimpyro
throws rapid punches, and Pyroprawn
starts setting targets on fire with some of them; Pyroclobster
then hits Burning enemies harder. Pyroprawn
shows up on 5 boss lineups and in 12 x-80 lineups from chapter 20 on, solid numbers for a T2.
A · Strong follow-ups

Ashlarvaevolves into Firecoil
Ashlarva
's ring of flame damages and heals at once; Firecoil
adds Flutter: ATK Boost for allies in the ring. Firecoil
sits in 720 saved lineups.
Flameowevolves into Nekoflare
Flameow
and Nekoflare
throw bouncing jewels and share the Paw Pals bond with the Kittazap
line. The real upgrade is Silversear
, which gives the whole team an attack boost at max bounces. Nekoflare
alone has only 26 saved lineups.
B · Good in the right team

Tindercubevolves into Kitjitsu
Tindercub
hits an area with chi, and backs off to meditate and heal when in danger. Kitjitsu
keeps that self-sufficient style and also recovers HP when it hits Burning enemies. It's a Fire dojo regular: 100 of Kitjitsu
's 492 saved lineups come from there.
C · Low on the list

Souphogevolves into Grillhog
Souphog
pays HP to throw peppers, with damage scaling on what it spends, shields allies, and heals those around it when it falls. Grillhog
's BBQ Shield adds damage over time. Only 10 saved lineups use Grillhog
.
Fumekitevolves into Sulfunk
Fumekit
leaves toxic fumes that tick and sometimes ignite; Sulfunk
's fumes can spread. Of Sulfunk
's 13 saved lineups, 5 are on boss pages.
Blowfinevolves into Puffbelly
Blowfin
only fights back after a close-range hit, healing in between. Puffbelly
adds sushi that heals one ally and boosts its attack. It has just 27 saved lineups.
Core upgrades (T2 → T3)
S · Build these first

Ignisnapevolves into Azurion
Azurion
is one of the most used Tatari in our whole dataset: 1,275 lineups, 614 of them past chapter 20, along with 119 x-80 clears and 106 Fire dojo runs. Ignisnap
's burning fireball barely changes, except that its Burn can now be enhanced. Evolve this before any other Fire unit and park it in row 4 or 5.
A · Strong follow-ups

Pyrohoundevolves into Hellhound
Pyrohound
is everywhere at T2 (750 lineups), and Hellhound
earns its place too, with 239 late-chapter and 31 x-80 appearances. The upgrade turns a single fire pillar into a wider blaze that also applies Weak. It tends to stand in row 2 or 3, close to the action.
Firecoilevolves into Charflutter
Charflutter
is a healer that also hits hard, and the data reflects it: 428 late-chapter lineups, 12 boss lineups across four bosses, 50 Fire dojo clears. The evolution widens Firecoil
's ring of flames while keeping the heal and attack buff inside it. Row 3 is its most common spot.
Flametailevolves into Flarevix
Flametail
is a straightforward shooter whose fireworks ball becomes a hotter, blooming shot at T3. Flarevix
shows up in 102 late-chapter lineups and 10 x-80 ones, often from the outer lanes (1 and 5). Plain, but it pulls its weight.
B · Good in the right team

Nekoflareevolves into Silversear
Silversear
's max-bounce payoff, an attack boost for the whole team, looks great on paper. In practice it appears in 8 of our lineups, 6 of them late, so we dropped Nekoflare
one band from its old spot. It suits people who enjoy the bouncing-jewel gimmick.
Sizzribbevolves into Lickflicker
Sizzribb
sprays flames from the front rows and cashes in Burn for extra hits. Lickflicker
just makes the spray larger. With 44 of its 49 lineups in late chapters, it is a fair sixth T3 if you want a front-line Fire body.
Pyroprawnevolves into Pyroclobster
Pyroclobster
deals extra damage to burning targets, so it pairs with anything that applies Burn. All 8 of its lineups in our data come from the Fire dojo; evolve it for that mode.
C · Low on the list

Grillhogevolves into Hothog
Hothog
adds an attack boost to Grillhog
's BBQ Shield routine, a real improvement for a unit that burns its own HP to deal damage. Still, only 10 lineups use Grillhog
and none use Hothog
.
Sulfunkevolves into Magmusk
Magmusk
's fumes spread often instead of occasionally. That is the full difference, and Sulfunk
itself sits in just 13 lineups.
Puffbellyevolves into Chefugu
Puffbelly
counters close-range hits and cooks to recover HP; Chefugu
throws its healing, attack-boosting sushi to two allies instead of one. Chefugu
itself never shows up in our lineups; the 9 Fire dojo teams from this family all skip straight to the T4, Pyromaki
.
The final step (T3 → T4)
S · Build these first

Hellhoundevolves into Pyrodaemon
Hellhound
's Weak debuff and wide flames already make it a staple, and Pyrodaemon
adds the Fire Aura, raising attack for every ally. It appears in 321 of our lineups, mostly row 2 or 3.
A · Strong follow-ups

Flarevixevolves into Phantifox
Phantifox
upgrades the shot from intense to scorching and brings the attack Aura. Flarevix
has 137 lineups to its name, 102 of them late, a solid case for a second Fire T4.
Azurionevolves into Newflamander
Azurion
already does its job without the T4, which is why it is not first here despite its 1,275 lineups and 11 boss runs. Newflamander
retains the enhanced Burn and spreads the attack Aura; take it after the Fire core is set.
Charflutterevolves into Chrysolaria
With 502 lineups and appearances against four different bosses, Charflutter
is too useful to leave at T3 forever. Chrysolaria
stacks the Fire Aura on top of its healing ring.
Lickflickerevolves into Ignitoad
Our data shows Lickflicker
as a front-row Fire body, rows 1 and 2 mostly, with 3 Manager boss runs among its 49 lineups. At T4, Ignitoad
spits the same flames and adds the attack Aura.
B · Good in the right team

Silversearevolves into Cinderclaw
Bouncing jewels and the team attack boost carry over to Cinderclaw
, which also gains the Aura. Eight Silversear
lineups is a thin record, so this waits.
Pyroclobsterevolves into Pyroviathan
Pyroviathan
matters only if Pyroclobster
is already part of your Fire dojo team, which is where all 8 of its lineups sit.
Taiglowevolves into Saberheart
Taiglow
fights up close with chi blasts, dashes in to burn and heal on hit, then backs off to meditate when in danger. Saberheart
's only extra is the Aura. We have no lineups with it yet; treat it as a dojo experiment.
C · Low on the list

Hothogevolves into Searhog
Searhog
swaps skewers for seared meat and adds the Aura. With zero Hothog
lineups recorded, it is the bottom of the Fire pile.
Magmuskevolves into Blastniff
Blastniff
is Magmusk
with the Fire Aura and the same spreading fumes. Nobody in our data runs Magmusk
.
Chefuguevolves into Pyromaki
Pyromaki
turns the sushi chef into an Aura carrier. Oddly, our 9 Fire dojo lineups from this family use Pyromaki
rather than Chefugu
, so if you plan to run the chef there, go all the way.
Tatadex verdict
Fire covers every role, so Fox thinks it is the easiest element to build a team with as a newcomer. Pyropup
is a tank you can use almost anywhere; Frankenfish in Boss Challenge is the one fight where it doesn't help.
For the last T2 slot, don't try to evolve both Poakie
and Shrimpyro
. Pick one, and Poakie
is the safer choice because it is used more widely. Don't rush Flameow
either: it only pays off once it reaches T3.
is good for.Keep reading
Spending
Wisely: A Seven-Phase Evolution Plan for Every Element
Rock Evolution Questions, Answered: Punchimp
, Rubblet
and the Best Aura in the Game
Electric From T2 to T4: One Family at a Time, From Zappur
to the Bat
Grass Evolution Verdicts: Buy, Hold or Skip at Every Tier
Water Tatari, Ranked for Evolution: Control First, Aura Last
and its burning shots help Sleep reach more Zobos.
: Cheerspring