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← All Dojo battlesSee all of stage Water 3

Badge Dojo · Water 3-6

4 teams · Why are there several results for one battle?

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Water 3-6

The final grid of the chapter begins here and runs through 3-10. It differs from 3-5 in one cell: Frostique moves back to row 4 of the middle. Skinklet stays in row 1 of lane 1 with Maskfry in row 4, and Swaystroll and Cribbler hold rows 2 and 3 of lane 3.

That one move answers the exposure problem of the previous stage. From row 4, Frostique has three open rows ahead of it, and its fragments travel down the whole middle before anything can reach it. The trade is that the middle now has no front unit at all, so enemies walking down lane 2 are slowed and shredded rather than blocked.

The two wings do the blocking. Skinklet is the furthest-forward unit on the board, and Swaystroll with Cribbler behind it is the sturdy side. Maskfry from the back of lane 1 pulls enemies away from the open middle toward Skinklet.

One alternative recorded for this stage goes the other way and stacks lane 1 with Swaystroll in row 1, Frostique in row 2, Lullely in row 3 and Ripplewing in row 4, with Cribbler in row 1 of the middle. In that alternative, Ripplewing's water bombs slow enemies and sometimes put them to sleep, and the unit hurts them again as they wake.