Badge Dojo
Water 3-3
▲ Enemy side
← All Dojo battlesSee all of stage Water 3
Badge Dojo
Water 3-3
▲ Enemy side
Badge Dojo
Water 3-3
▲ Enemy side
Badge Dojo
Water 3-3
▲ Enemy side
Badge Dojo
Water 3-3
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
With the 3-2 grid in place, the question is how the thin sides survive. Skinklet is alone in row 4 of lane 1, and Maskfry is alone in row 3 of lane 3, so neither wing has a front unit.
Both sides work by sending enemies toward the middle rather than stopping them. Maskfry is a support whose waves pull enemies in, and from lane 3 it drags groups toward the column where Swaystroll, Capypapa and Frostique wait, with its whirlpool adding light damage on the way. On this board, Skinklet in row 4 of lane 1 fires area bubbles from the back. If enemies reach it, it turns invisible and goes after the back line, but nothing else in lane 1 will stop them.
That makes the wings the usual place a run fails. If enemies leak down lane 1, Skinklet needs levels. If lane 3 leaks, Maskfry is not pulling hard enough.
The recorded alternatives for this page fill the sides instead. One alternative puts Swaystroll, Frostique and Bubbit in lane 1, Cribbler in row 2 of the middle and Maskfry in row 2 of lane 3. Another alternative uses Swaystroll with Sealing and Frostique in lane 1, Dazopus in row 3 of the middle and Cribbler in row 2 of lane 3. In those substitutes, Sealing bounces a ball between enemies, and Dazopus fires water orbs and summons a buddy that bursts for area damage when it falls.