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← All Dojo battlesSee all of stage Water 3

Badge Dojo · Water 3-10

7 teams · Why are there several results for one battle?

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Water 3-10

The chapter closes on the same grid, and the exact team that cleared 3-9 has also cleared this one, so if you just passed the previous stage, try the same board first.

If it fails, the most useful trick recorded here is mirroring. Moving the right-side units to the left while keeping the centre in place has cleared this stage. With Lineup 1 that means Swaystroll and Cribbler move to lane 1, Skinklet and Maskfry move to lane 3, and Frostique stays at the back of the middle. The units and their jobs are the same; only the side that faces the heavier waves changes.

The alternatives from 3-7 apply as well, with a few variations. One replaces Ripplewing with Bubbit in the stacked middle. Bubbit, the evolved form of Droppit, releases a fog that damages an area, slows enemies and makes them fragile. Another alternative puts Swaystroll in row 1 of the middle, Maskfry in row 2, Bubbit or Ripplewing in row 3 and Frostique in row 4, with Cribbler in row 1 of lane 3. A third swaps Skinklet out of lane 3 for Maskfry in the layout where Ripplewing stands in lane 1.

Across the chapter, Frostique is the unit to level hardest. The final page of the dojo, 4-10, moves to a board of higher forms.

Lineups are numbered in the order shown above, left to right, top to bottom.