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← All Dojo battlesSee all of stage Water 1

Badge Dojo · Water 1-8

1 teams

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Water 1-8

The last stage on this grid is the hardest version of the board, and it mostly comes down to levels.

Lineup 1 has one second form, Frostpaw, and four first forms. A sensible order starts with Shellshy, since lane 1 collapses without it. Frostpaw comes next as the main damage and the source of the slow that keeps Shellshy alive. Skinklet follows, because it holds the middle against enemies from two lanes. Lullely and Sealing come last.

The way a run ends tells you what to fix. If Shellshy falls, lane 1 needs levels or more slowing. If Lullely is reached in the middle, Skinklet went invisible too early or the empty lane is sending too much inward. If everything survives but waves are still alive at the end, the damage is short.

Evolutions change the picture more than levels do. The evolved form of Shellshy is Boldclaw, whose stronger bubble wave also slows. Skinklet becomes Skinkoon and Frostpaw becomes Frostique, and those evolved forms are core units in the second and third chapters. If you have them, try them here.

Losses can also be partly luck. A narrow loss with the front still standing late is worth retrying before changing anything. The next two stages change the grid again.

Lineups are numbered in the order shown above, left to right, top to bottom.