Skip to main content

← All Dojo battlesSee all of stage Water 1

Badge Dojo · Water 1-6

1 teams

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Water 1-6

The grid is the same once more, and this page looks at Skinklet in row 2 of the middle lane.

Skinklet is a specialist. It fires bubbles for area damage, and after taking enough damage it turns invisible and goes after back-line enemies while hidden. That second habit shapes how it plays here. Skinklet is not built to hold a lane, but it stands at the front of the middle anyway, and turning invisible is what keeps it alive when the pressure gets too high.

The middle lane is where pressure builds. Lane 3 is empty, so enemies from that side drift inward and end up attacking Skinklet as well as those coming straight down lane 2. While Skinklet is visible it soaks those hits and returns area bubbles. Once it disappears, the enemies in front of it lose their target and move on toward Lullely.

That is the risk to watch. If Skinklet vanishes early in a big wave, Lullely in row 4 is suddenly exposed. Shellshy in the next lane cannot cover the middle.

Levels on Skinklet raise the threshold before it hides, so it holds the middle longer. Its evolved form, Skinkoon, creates currents for area damage and gains range while hidden.