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← All Dojo battlesSee all of stage Water 1

Badge Dojo · Water 1-2

1 teams

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Water 1-2

The grid changes here and then stays the same for seven stages. Lineup 1 fills lane 1 with Shellshy in row 2, Sealing in row 3 and Frostpaw in row 4. The middle lane has Skinklet in row 2 and Lullely in row 4, and nobody stands in lane 3.

The idea is one strong column with a lighter lane beside it. Lane 1 has a guardian at the front, a bouncing ball behind it and a slowing ice block at the back, so every enemy coming down that side meets the whole column. The middle has Skinklet to hold and Lullely to hit from range.

Nobody stands in row 1. Both front units start in row 2, so enemies take a little longer to reach them, and the back units start hitting earlier.

The open lane 3 is the obvious weakness. Enemies there drift toward the middle and end up attacking Skinklet, which is a specialist rather than a guardian. Skinklet's habit of turning invisible after taking enough damage helps it survive that pressure.

The pages that follow take each unit in turn: Shellshy, Sealing, Frostpaw, Skinklet and Lullely, then the empty lane and levels. If you are new to Water, this grid is a good place to learn how slowing and area damage stack.

Lineups are numbered in the order shown above, left to right, top to bottom.