Badge Dojo
Lightning 1-4
▲ Enemy side
← All Dojo battlesSee all of stage Lightning 1
1 teams
Badge Dojo
Lightning 1-4
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
Halfway into the opening grid, this page is about Voltfawn, the unit set far back in row 4 of lane 2.
Voltfawn fires a lightning spear that pierces and paralyses. Piercing is the reason it stands so deep. From row 4 its spear travels up the whole middle lane, through every enemy approaching Cheerling, and the paralysis stops some of them before they reach the front.
Voltfawn is the only real reach on the left half of the board. Sparkeet hits weakly and Cheerling's dance only touches what is close, so the spear does much of the killing in the middle and helps the enemies that drift toward lane 1.
Its position is also its protection. Three empty cells stand between Voltfawn and Cheerling, so enemies rarely get to it. If they do, the front row has already broken and the run is usually lost anyway.
The weakness is damage. A base-form spear does not kill quickly, so long waves pile up in the middle. If Cheerling keeps dying under pressure, a few levels on Voltfawn often fix it, because the enemies reaching the front arrive weaker and more often paralysed. Voltfawn's evolved form, Sparkdoe, throws a heavier spear and shows up through the next chapters.