Badge Dojo
Fire 3-2
▲ Enemy side
← All Dojo battlesSee all of stage Fire 3
Badge Dojo
Fire 3-2
▲ Enemy side
Badge Dojo
Fire 3-2
▲ Enemy side
Badge Dojo
Fire 3-2
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
The grid is the 3-1 one, so this page is about Azurion in row 3 of lane 1, the only third-form unit on the board.
Azurion is the third form of the Blueflick line. Its fireballs scorch a small area and leave enemies burning, and that burn can be made stronger. From row 3 it fires over Pyrohound and Firecoil, so it is protected by two units while it works.
The burns matter beyond Azurion's own damage. Kitjitsu in the middle lane heals itself whenever its strikes land on a burning enemy, and enemies that Azurion has set alight often end up in reach of it. When the two are working together, Kitjitsu holds its row with very little help.
This also means Azurion is the unit that sets the pace of the fight. A stronger Azurion burns more enemies for longer, which feeds Kitjitsu and takes pressure off Pyrohound.
If your Azurion is underlevelled, the alternatives show what else can sit in that role. One alternative layout moves Azurion to row 4 of lane 1 with Flametail in row 3 and Tindercub in row 2 instead of Firecoil, placing Firecoil and Pyrohound in the middle lane. Another alternative pulls everyone back to row 3, with Scorchwing at the back of lane 1 and Azurion in row 4 of lane 3.