Badge Dojo
Fire 3-10
▲ Enemy side
← All Dojo battlesSee all of stage Fire 3
Badge Dojo
Fire 3-10
▲ Enemy side
Badge Dojo
Fire 3-10
▲ Enemy side
Badge Dojo
Fire 3-10
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
Chapter 3 ends on a board built around a fast kill. One shrimp enemy here needs to go down quickly, so the middle lane is stacked for damage: Azurion in row 1, Kitjitsu in row 2 and Nekoflare in row 4. Pyrohound holds row 1 of lane 1, and Firecoil holds row 1 of lane 3.
Putting Azurion in row 1 is unusual for a damage unit, but it means its fireballs start scorching and burning enemies the moment the fight begins. Kitjitsu right behind it heals itself on those burning targets, and Nekoflare at the back throws jewels that bounce between more and more enemies as the wave grows.
The edges are there to keep that middle alive. Pyrohound's fire pillar holds the left. Firecoil on the right heals and raises the attack of allies in range, and Kitjitsu benefits from the attack boost when it is close enough.
If the result is close but not a win, swap your damage dealers' places first. If that still does not work, try swapping Pyrohound and Firecoil between their lanes.
An alternative layout moves Firecoil to row 1 of lane 1 with Scorchwing behind it, Pyrohound to the front of the middle, and Kitjitsu with Azurion in lane 3 instead. Another pulls everyone back to row 3 and keeps Nekoflare in row 4.