Badge Dojo
Fire 2-2
▲ Enemy side
← All Dojo battlesSee all of stage Fire 2
Badge Dojo
Fire 2-2
▲ Enemy side
Badge Dojo
Fire 2-2
▲ Enemy side
Badge Dojo
Fire 2-2
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
The grid is the same as 2-1, so this page looks at lane 1: Pyrohound in row 1 and Pyroprawn three rows back in row 4.
Pyrohound is the evolved form of Pyropup and calls up a strong pillar of fire that burns a whole area. It is the blocker on the left, and it has no healing of its own. What keeps it going is Firecoil standing right beside it in row 1 of the middle lane, whose ring heals and raises the attack of allies in range. As long as Firecoil is alive, Pyrohound can hold.
Pyroprawn is the evolved form of Shrimpyro and throws rapid punches that sometimes set enemies on fire. From row 4 it has a long, empty stretch ahead of it, so it is safe while Pyrohound stands and exposed as soon as Pyrohound falls. Its occasional burns also help Kitjitsu if those enemies drift into the middle.
The weak spot, then, is the chain between Firecoil and Pyrohound. If Firecoil goes down, the left side loses its healing and collapses soon after.
An alternative puts Azurion in lane 1 instead, in row 3 behind Pyrohound and Firecoil, with Flametail replacing Ignisnap in the middle. Azurion is the third form of the Blueflick line, and its burns can be made stronger.