Skip to main content

← All Dojo battlesSee all of stage Fire 1

Badge Dojo · Fire 1-8

1 teams

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Fire 1-8

The grid from 1-7 stays, so this page turns to the side that has nothing on it. Lane 3 is empty, which means every enemy that comes down the right drifts towards the middle, where Pyropup stands in row 1.

That makes the middle lane the real test of the stage. Pyropup's pillar of fire hits the groups that bunch up against it, and Embertail three rows behind keeps planting mines that go off under anything that gets through. The difference from 1-3 is that Pyropup now has Ashlarva right beside it in row 1, so it is no longer holding a lane without healing.

The left column is the steady part of the board. Ashlarva heals and burns, Tindercub dashes and retreats to meditate when it is in danger, and Ignisnap sets the queue on fire from row 4. It rarely breaks first.

If you lose here, look at how quickly Pyropup falls. It is the base-form blocker taking two lanes' worth of enemies, and when it goes, Embertail is left facing them alone. Levels on Pyropup are the first fix, with Ashlarva second, because its ring is what keeps Pyropup standing between waves.

The next stage puts a front unit in every lane.