Badge Dojo
Fire 1-5
▲ Enemy side
← All Dojo battlesSee all of stage Fire 1
1 teams
Badge Dojo
Fire 1-5
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
Same board again, and the weak spot is the middle lane. Pyropup holds row 1 of lane 2 by itself, with Ignisnap three rows back in row 4 and nothing in between.
Pyropup is a base-form guardian that raises a pillar of fire to damage an area. It hits groups well, but it has no healing of its own, and Ashlarva's ring in the next lane only helps if Pyropup stands close enough to it. With lane 1 empty, enemies also drift into the middle, so Pyropup usually faces more pressure than anything else on the board.
Ignisnap is the evolved form of Blueflick and shoots fireballs that hit a small area and set enemies on fire. Its burn keeps working after the hit, which suits a lane where Pyropup's pillar is already softening the same group. The problem is distance. If Pyropup falls, enemies walk three empty cells and reach Ignisnap with nothing to slow them.
The fix with Lineup 1 is simple: put levels into Pyropup before anything else. A sturdier front in the middle protects Ignisnap, keeps enemies away from the right lane's flank, and gives the burn time to finish what the pillar starts.
Lineups are numbered in the order shown above, left to right, top to bottom.