Badge Dojo
Fire 1-3
▲ Enemy side
← All Dojo battlesSee all of stage Fire 1
1 teams
Badge Dojo
Fire 1-3
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
Fire Dojo 1-3 starts a four-stage run on one grid, and the board leaves lane 1 completely empty. Everything sits in the two lanes on the right.
The middle lane has Pyropup in row 1 and Ignisnap in row 4. The deeper column is lane 3: Ashlarva in row 1, Tindercub in row 2 and Embertail in row 4. Only Ignisnap and Embertail are evolved; the rest are base forms.
The idea is to let the healer side carry. Ashlarva's ring of fire hurts enemies and heals allies near it, Tindercub fights inside that ring, and Embertail at the back has pinecone mines already planted before the first wave arrives, so lane 3 gets free damage early. The middle lane is simpler, a blocker up front and a shooter far behind.
The empty left lane changes how enemies arrive. Anything that would have come down lane 1 drifts towards the middle, so Pyropup tends to see more traffic than Ashlarva does.
This exact grid repeats through 1-6, and each of the next pages looks at one part of it. For now, the plan is simple: keep Ashlarva alive, because the right side falls apart without it, and give Pyropup enough levels to hold the middle.