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← All stagesSee all of chapter 12

Stage teams 12-20

4 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 12-20

12-20, listed at level 223, is a stage where copied lineups often fail, and players have a likely reason. The monkey, used in other clears instead of what's here, becomes a top unit at T3 and is no better than an ordinary tatari before that.

Lineup 1 keeps it out. Lane 3 is the anchor: Cobbledon at the front, Firecoil right behind it healing and boosting, then Turtuff and Cluckeroo. Two guardians and two healers in one lane make it very hard to break.

Lane 2 is a long damage lane from the second row. Electroar knocks back, Surgehoof's shock wave splashes, Bubbit marks Fragile and Frostique fires from the back. For this stage, lane 4 is Swaystroll at the front with Cheerlet and Capypapa behind it, so the penguin has two healers.

The edges are thinner. Note that lane 1 is Pyrohound in the first row and Newflamander far back in the fifth. Note that lane 5 is Voltling and Zapooch.

A level-214 clear with dojos at 3-3-3-3-2 said this worked really well. Kitjitsu has replaced Pyrohound, Maskfry has gone in for Capypapa, and Flametail or Pyroprawn instead of Newflamander.

Lineups are numbered in the order shown above, left to right, top to bottom.