Badge Dojo
Fire 4-8
▲ Enemy side
← All Dojo battlesSee all of stage Fire 4
Badge Dojo
Fire 4-8
▲ Enemy side
Badge Dojo
Fire 4-8
▲ Enemy side
Badge Dojo
Fire 4-8
▲ Enemy side
Badge Dojo
Fire 4-8
▲ Enemy side
Badge Dojo
Fire 4-8
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
Same grid as 4-7, so this page is about the middle lane under pressure. Pyrohound is in row 3 and Azurion in row 4, and with lane 1 empty they handle their own lane plus whatever drifts in from the left.
Starting Pyrohound in row 3 buys time, but it also means enemies reach deep before they meet anything in lane 2. Its fire pillar burns an area, and Charflutter beside it in lane 3 keeps it healed, which is the main reason it holds. If Charflutter is underlevelled, the middle is usually the first lane to break.
The alternatives mostly move the formation forward and use lane 1. One brings in Hellhound as the middle tank instead, with Charflutter behind it and Flametail in row 4, while Kitjitsu moves to row 3 of lane 1 and Azurion goes to row 4 of lane 3. Another alternative puts Charflutter in row 2 of lane 1 with Kitjitsu behind it in row 4, Hellhound in row 2 of the middle, and Pyroprawn and Azurion in lane 3. The strongest alternative fills row 1 with Pyromaki, Charflutter and Pyrohound.
With Lineup 1, level Charflutter first, then Pyrohound. The next stage stacks its third forms in the middle lane.
Lineups are numbered in the order shown above, left to right, top to bottom.