Skip to main content

← All Dojo battlesSee all of stage Fire 4

Badge Dojo · Fire 4-7

5 teams · Why are there several results for one battle?

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Fire 4-7

Lane 1 is empty on this board, and the team sits in the other two. The middle has Pyrohound in row 3 and Azurion in row 4. Lane 3 stacks Kitjitsu in row 2, Charflutter in row 3 and Pyroclobster in row 4.

The engine is lane 3, and Pyroclobster at its back is the key unit. It is the third form of Shrimpyro. Its quick punches can set enemies on fire, and it hits burning enemies harder, so it gets stronger as the fight goes on. Kitjitsu at the front of the same lane heals itself whenever it strikes a burning enemy, so the two feed each other. Charflutter between them creates a large ring of fire that burns enemies and heals allies inside it while raising their attack, and from row 3 it reaches Kitjitsu ahead of it and Pyrohound beside it.

Pyrohound and Azurion in the middle start well back, in rows 3 and 4. Azurion's fireballs leave enemies burning, which helps both Pyroclobster and Kitjitsu when those enemies cross over.

The open left side means enemies from lane 1 push inward, so the middle takes more than its share. The 4-8 page looks at that pressure and the alternatives that use lane 1.