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← All Dojo battlesSee all of stage Fire 4

Badge Dojo · Fire 4-6

6 teams · Why are there several results for one battle?

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Fire 4-6

The last stage on this grid is mostly a question of levels. Lineup 1 already uses two third forms, Azurion and Flarevix, but no healer, so its success depends on how fast those two kill.

The usual order of upgrades is Azurion first, because its burns feed Kitjitsu and protect Pyrohound, then Kitjitsu, then Flarevix. Pyrohound benefits less from levels than from enemies dying sooner.

If you have more third forms, the alternatives become easier than Lineup 1. One places Charflutter in row 2 of lane 1 with Kitjitsu in row 4 behind it, Hellhound in row 2 of the middle, and Pyroprawn and Azurion in rows 3 and 4 of lane 3 instead. As a substitute healer, Charflutter's ring heals and raises attack across a wide area, which removes the board's biggest weakness.

The strongest alternative fills the front row: Pyromaki in row 1 of lane 1, Charflutter in row 1 of the middle and Pyrohound in row 1 of lane 3, with Flarevix at the back. Pyromaki is the fourth form of the Blowfin line. It punishes close attackers, cooks to heal, tosses allies attack-boosting sushi and gives the team a fire aura, so it suits a player who has pushed that line all the way.

From the next stage on, the healer is part of Lineup 1 itself.

Lineups are numbered in the order shown above, left to right, top to bottom.