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← All Dojo battlesSee all of stage Fire 4

Badge Dojo · Fire 4-5

6 teams · Why are there several results for one battle?

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Fire 4-5

On the 4-3 grid, the weak spot is the empty middle and the way it loads lane 1. Pyrohound in row 2 of lane 1 is the only unit that stops enemies on the left, and Azurion in row 3 behind it is the only damage there.

Pyrohound's pillar of fire hits an area, but nothing heals it. With the middle lane empty, enemies that drift left join the wave it is already holding. Azurion's burns soften those enemies, yet if they come in faster than Azurion can kill them, Pyrohound falls and Azurion is left exposed.

Two fixes work without changing the layout much. Level Pyrohound so it lasts longer, or level Azurion, whose stronger burn shortens every fight on that side.

The alternatives show the stronger fix, which is filling the middle with a healer. One alternative puts Hellhound in row 2 of the middle with Charflutter behind it and Flametail in row 4, moves Kitjitsu to row 3 of lane 1, and places Azurion in row 4 of lane 3. Another puts Hellhound in row 2 of lane 1 instead, Charflutter in row 2 of the middle and Kitjitsu in row 2 of lane 3, with Azurion and Flametail at the back. Both versions use Hellhound, the third form of Pyrohound, whose flames leave enemies weakened.