Badge Dojo
Fire 1-6
▲ Enemy side
← All Dojo battlesSee all of stage Fire 1
1 teams
Badge Dojo
Fire 1-6
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
The last stage on this grid is a good check on difficulty. Lineup 1 only needs two evolved units, Ignisnap and Embertail; Pyropup, Ashlarva and Tindercub can all stay as base forms.
Embertail is the unit this page looks at. It is the evolved form of Cindermunk and sits in row 4 of lane 3, planting pinecone mines that blow up for light area damage. At the start of the fight it lays a few extra, so lane 3 already has traps waiting before the first enemy arrives. Mines do the most when enemies are held in place, and here Ashlarva and Tindercub hold the front of that lane, so anything stuck on them is standing near the mines Embertail keeps adding.
If enemies do slip past the front pair, Embertail is the last thing between them and the back of the board, and it is not built to fight up close.
If you are still losing at this point, the cause is usually the middle rather than the right side: Pyropup gets swarmed because lane 1 is empty. Levels on Pyropup and Ashlarva cover most failures here.
The next pair of stages moves this setup over so that lanes 1 and 2 carry the board instead.
Lineups are numbered in the order shown above, left to right, top to bottom.