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Stage teams 9-20

9 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 9-20

9-20 is the barrel boss, and players don't hide their dislike of it; one clear killed it in the last second. A level of 175 or above was recommended, with the claim that this lineup makes your tatari almost unbeatable by the barrels at that point.

Azurion is the damage dealer to look after. At the back of lane 4 behind Frostique and Firecoil, the T3 fire lizard throws fireballs whose burn can be enhanced, while Firecoil's flame ring heals and boosts it and Frostique slows and pierces up front. Kitjitsu in lane 1 feeds off those burns too, healing whenever it hits a Burning enemy.

For the grass lane, lane 5, one suggestion was to line a grass shield unit up with the puppy and pull the lane back. Sackling has replaced Capypapa there, Goonbug twice, and a cheeky panda in place of the mantis was floated as well.

Lane 3 is four deep: Electroar, Cheerlet, Sparkdoe and Boltskipper's bind at the back. Pyrohound and Scorchwing bracket lane 1, and Cobbledon and Zapooch share lane 2; Nimbuzzy has replaced Zapooch.