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Stage teams 4-80

1 teams

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 4-80

4-80 is set up to take the hit first and punish it after. The pick worth noticing is Blowfin at the front of lane 2: anything that gets close eats a counterattack burst, and between hits it sits back and meditates its HP up, so it wants contact early. Sackling right behind adds its own bubbles and keeps rebuilding a Liquid Shield.

The unit that's hardest to replace is Sparkeet in lane 4. It takes reduced damage while linking nearby allies for an attack boost, and Zapooch and Zapuni behind it are exactly the hitters that boost is meant for. With nobody beside it, it fizzles out weak currents, so keep it close to those two.

Most of the damage comes from the back row: Embertail's mines, Frugatoad's exploding fruit, Rockhog's slowing mud, and Shardsnail, which opens the fight by dropping a Crystal Cluster. Up front, Boldclaw holds lane 5 with a slowing bubble wave, Rubblet's blue beam leads lane 1, and Snoozebo heads lane 3, healing itself through its thorn volleys. Taptail is slow off the mark, a few sound waves before a fast burst, so if lane 3 caves early, it's the first thing to look at.