Stage
20-10
Suggested level
344
▲ Enemy side
← All stagesSee all of chapter 20
10 teams · Why are there several results for one stage?
Stage
20-10
Suggested level
344
▲ Enemy side
Stage
20-10
Suggested level
359
▲ Enemy side
Stage
20-10
Suggested level
363
▲ Enemy side
Stage
20-10
Suggested level
388
▲ Enemy side
Stage
20-10
Suggested level
396
▲ Enemy side
Stage
20-10
Suggested level
404
▲ Enemy side
Stage
20-10
Suggested level
411
▲ Enemy side
Stage
20-10
Suggested level
412
▲ Enemy side
Stage
20-10
Suggested level
Unknown
▲ Enemy side
Stage
20-10
Suggested level
Unknown
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
20-10, listed at level 396, is a damage check. One player said they lost to the boss with the chicken in place of a T3 mantis because they didn't have enough damage, and another spent about three hours at level 348 before clearing it at 363 with dojos at 4-3-3-3-3.
The suggested setup for players without the T3 mantis is putting the chicken in front of Ignisnap, while watching your damage, since the boss can outlast you. Moving the whole lineup down a row sometimes helps. In Lineup 1 that cell is Stalkerix, leading lane 4 from the second row with Ignisnap and Flarevix behind it after a gap.
Notably, lane 3 is Electroar, Synthhog, Waveflutter and Zapantler, with the butterfly right in front of the deer. On paper, lane 1 is Cobbledon, Turtuff and Surgehoof. Note that lane 5 is Swaystroll, Frostique and Tideon. For this stage, lane 2 is Cheerspring in the third row and Rockwu at the back.
One player decided after this that they needed to get a T3 deer.
Cheerlet has been the swap for Cheerspring three times, and Blitzmane has twice gone in for Electroar. Zapooch or Voltling have stood in for Surgehoof, and Boldclaw for Swaystroll.
Lineups are numbered in the order shown above, left to right, top to bottom.