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Stage teams 12-50

4 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 12-50

12-50 is close. A player at level 215 with dojos at 3-3-3-3-2 said the fifth lane nearly timed out and the first lane just beat the boss.

Lineup 1, for level 224, puts its whole fire core in lane 3: Pyrohound at the front, Firecoil, Newflamander and Flametail behind. That's the board's damage, and it needs to clear fast because the edges are slower.

Lane 5 works as the one that nearly timed out. Electroar in the second row, Sparkdoe two rows back and Cluckeroo at the end. It knocks back and paralyses, but there's not much damage in it, so enemies take a while to die.

Specifically, lane 1 is Swaystroll, Zapooch and Frostique. The penguin's shield holds the front while Zapooch's chain and Frostique's ice do the work. If this lane is struggling against the boss, Swaystroll's shield breaking at the wrong time is usually the cause.

Note that lane 2 is Stalkerix, Cheerlet and Turtuff. Inside lane 4 sits Boldclaw with Capypapa two rows behind.

Turtuff has been swapped out for Frugagon in lane 2 when more slow was needed.

Lineups are numbered in the order shown above, left to right, top to bottom.