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Stage teams 10-70

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 10-70

10-70 is a stage players get stuck on; one joked about having been stuck there forever. Lineup 1 is set for level 194, and it puts most of its guardians at the back of their lanes rather than the front.

Then there's lane 2, the deepest. In this lineup, Firecoil leads from the first row, then Frostique, Pandaroo and Swaystroll. Pandaroo plants bamboo shoots that keep damaging and slowing, and the shoots grow stronger the longer they stand. Together with Frostique's ice, that lane slows enemies twice while Firecoil's ring heals the group.

Specifically, lane 3 has Frugagon in front, Cluckeroo behind it with its damaging and healing seeds, and Stalkerix at the back. Inside lane 4 sits Cheerlet, then Bubbit's Fragile mist, then Pyrohound in the fourth row. Looking at the grid, lane 5 is Turtuff, Flametail and Cobbledon. As recorded, lane 1 is Sparkdoe and Electroar.

The swaps are mostly in lanes 1 and 4. Azurion has gone in instead of Bubbit twice and once stood in for Pyrohound, Ospisces has replaced both, and Voltling, Surgehoof or Zapuni have gone in for Sparkdoe. Humbleetle has gone in instead of Flametail.

Lineups are numbered in the order shown above, left to right, top to bottom.