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← All Dojo battlesSee all of stage Water 3

Badge Dojo · Water 3-8

5 teams · Why are there several results for one battle?

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Water 3-8

Most clears here took a couple of tries, and one layout has carried players through both this stage and the next one. The grid is unchanged.

The page's focus is lane 1. Skinklet stands in row 1, the most forward cell on the board, with Maskfry far behind it in row 4 and two empty rows in between. Skinklet's job is to meet enemies first, hit them with area bubbles and survive. When it takes enough damage it turns invisible and goes after back-line enemies, which keeps it alive but lets the front group walk past.

Maskfry is what keeps that from being fatal. Its waves pull enemies back together, often toward Skinklet or into its own whirlpool, so the groups that slip past arrive packed and slowed for Frostique's fragments in the middle.

If lane 1 is where a run breaks, the fix is usually levels on Skinklet, so it can take more before going invisible. Its evolved form, Skinkoon, gains range while hidden and is a natural upgrade here.

Another alternative brings healing back: Maskfry and Frostique hold rows 2 and 3 of lane 1, the middle has Ripplewing in row 3 and Capypapa in row 4, and Cribbler stands in row 2 of lane 3.