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← All Dojo battlesSee all of stage Water 3

Badge Dojo · Water 3-4

3 teams · Why are there several results for one battle?

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Water 3-4

The last stage on this grid is mostly about levels, because Lineup 1 depends on one column.

The order follows the middle. Frostique is the main damage and should be the strongest unit on the board. Capypapa comes next, since every second it keeps Swaystroll alive is extra charge for the crystal burst. Swaystroll itself is third: as a tank it gains less from levels than the units relying on it. Skinklet and Maskfry come last unless a wing keeps leaking.

A useful check is to watch the middle at the end of a loss. If Swaystroll is still standing, the run was lost on a side. If it fell first, Capypapa needs levels before anything else.

In one alternative recorded for this stage, lane 1 has Cribbler in row 2, Swaystroll in row 3 and Lullely in row 4, the middle has Frostique alone in row 4, and Maskfry stands in row 2 of lane 3. As the substitute here, Lullely is a damage dealer that fires a water orb for area damage, drawing health from healthy allies nearby to strengthen it and to heal allies who are low. Placed behind Swaystroll, it plays a role close to Capypapa's.

The other recorded alternative is the Sealing and Dazopus layout from the previous page.

Lineups are numbered in the order shown above, left to right, top to bottom.