Badge Dojo
Water 3-2
▲ Enemy side
← All Dojo battlesSee all of stage Water 3
Badge Dojo
Water 3-2
▲ Enemy side
Badge Dojo
Water 3-2
▲ Enemy side
Badge Dojo
Water 3-2
▲ Enemy side
Badge Dojo
Water 3-2
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
A new grid starts here and holds for three stages, built around one strong middle column. Lineup 1 puts Swaystroll in row 2 of lane 2, Capypapa in row 3 behind it and Frostique in row 4. Skinklet stands alone in row 4 of lane 1, and Maskfry alone in row 3 of lane 3.
Capypapa is the unit that changes the shape of the board. It is the evolved form of Capywata, a healer that fires a citrus shot and peels oranges that heal allies. Standing directly behind Swaystroll, it keeps the tank alive through long waves, which matters because Swaystroll's crystal burst hits harder the longer its ice shield holds. A healed Swaystroll charges longer and hits harder.
Meanwhile, Frostique at the back of the same lane finishes the stack. Its slowing ice keeps enemies in front of Swaystroll's shield, and the fragments fly on through the queue behind them. The middle column is a tank, a healer and a damage dealer in a straight line.
The sides are thin by design, and the next page covers them.
As a substitute plan, one alternative swaps the roles: Swaystroll moves to row 2 of lane 1, lane 3 gets Cribbler, Maskfry and Frostique, and Lullely stands in row 4 of the middle.
Lineups are numbered in the order shown above, left to right, top to bottom.