Badge Dojo
Water 3-1
▲ Enemy side
← All Dojo battlesSee all of stage Water 3
Badge Dojo
Water 3-1
▲ Enemy side
Badge Dojo
Water 3-1
▲ Enemy side
Badge Dojo
Water 3-1
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
The third chapter opens with a third form in Lineup 1. Swaystroll stands alone in row 2 of lane 1; the middle has Cribbler in row 2 with Maskfry in row 3; and lane 3 has Skinklet in row 2 with Frostique in row 4.
Frostique is the reason the board works. It is the third form of the Frostnip line, a damage dealer that throws a block of ice to slow its target, after which the block breaks into sharp fragments that keep travelling through the enemies behind. From row 4 it has the whole of lane 3 in front of it, so one throw can slow the leading enemy and then hit the group behind as the shards fly on.
Here, Skinklet in row 2 shields that column. Its bubbles soften groups before Frostique's ice lands, and when it turns invisible after heavy damage, Frostique still has two empty rows to slow enemies before they reach it.
The middle repeats the pull-and-swipe pair of the second chapter, now in lane 2, while Swaystroll's shield covers the left on its own.
Two alternatives exist. One alternative drops Skinklet and Maskfry, putting Ripplewing in row 3 of lane 3 and Capypapa in row 4 of the middle. The other alternative stacks the middle with Swaystroll in row 1, Cribbler in row 2 and Frostique in row 3, with Ripplewing at the back of lane 1 and Bubbit at the back of lane 3.
Lineups are numbered in the order shown above, left to right, top to bottom.