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Badge Dojo · Water 2-9

1 teams

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Water 2-9

This grid is close to the opening one of the chapter, with one change: Frostpaw now stands in row 4 of the middle, behind Skinklet. Cribbler and Maskfry hold rows 2 and 3 of lane 1, and Swaystroll is alone in row 2 of lane 3.

Putting Frostpaw behind Skinklet fixes the middle's old problem. On earlier grids, nothing stood behind Skinklet, so when it turned invisible the lane opened. Now Frostpaw waits in row 4, slowing enemies as they come down lane 2 and catching them with fragments if Skinklet hides. Skinklet's hidden attacks on back-line enemies also work better when the front groups are being slowed and thinned.

The cost is that both wings stand without ranged support. Lane 1 relies on Maskfry's pull and Cribbler's claw, and lane 3 relies on Swaystroll's shield and burst.

This is one of the less documented stages of the chapter, with no recorded alternatives, so the advice is about levels. Frostpaw does the most damage and should be strongest. Swaystroll comes next, since lane 3 has no help. Cribbler and Maskfry are a pair and work best at similar levels. Skinklet is last, now that Frostpaw covers the middle behind it.