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Badge Dojo · Water 1-9

1 teams

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Water 1-9

The grid shifts again, keeping the same five units but moving them around. Lineup 1 still fills lane 1, now with Shellshy in row 2, Lullely in row 3 and Frostpaw in row 4. Sealing stands alone in row 4 of the middle, and Skinklet moves to row 2 of lane 3.

The biggest change is that lane 3 is no longer empty. Skinklet at its front means every lane now has something in it, so enemies from the right have a target instead of drifting inward. The cost is that the middle has no front unit; enemies there walk all the way down to Sealing.

On this board, Lullely in row 3 of lane 1 is the interesting placement. It sits directly behind Shellshy, so its water orb lands on the groups Shellshy holds, and its healing reaches the guardian when it is low. With Frostpaw behind them both, lane 1 is a sturdy column again.

Sealing alone at the back of the middle is the weak spot. Its bouncing ball handles small groups, but nothing slows enemies before they reach it.

The tip is to watch the middle. If enemies keep reaching Sealing, it needs levels, or Skinklet and Shellshy need to kill faster on either side so less comes down lane 2.

Lineups are numbered in the order shown above, left to right, top to bottom.