Badge Dojo
Water 1-7
▲ Enemy side
← All Dojo battlesSee all of stage Water 1
1 teams
Badge Dojo
Water 1-7
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
Late on this grid, the focus is Lullely in row 4 of the middle lane, and with it the open lane 3.
Lullely fires a water orb for area damage, and it draws health from healthy allies nearby to strengthen the orb and to heal allies who are low. On this board that makes it a quiet support as much as a damage unit. When Skinklet is low after holding the middle, Lullely can top it up, using health from allies who can spare it.
Row 4 keeps it out of reach while Skinklet holds, and its orbs land on the groups that Skinklet is fighting, adding area damage to the middle.
The empty lane 3 is the board's weak point. Enemies there have no unit to stop them and drift into the middle, so Skinklet and Lullely take more than their share. Shellshy and Frostpaw are a lane away and cannot help much.
There are no recorded alternatives for this grid, so the fixes are levels and patience. If the middle keeps breaking, levels on Skinklet and Lullely help most. If waves are surviving to the end, the damage is short and Frostpaw is the better target. Lullely's evolved form is Yawnelly.