Badge Dojo
Water 1-4
▲ Enemy side
← All Dojo battlesSee all of stage Water 1
1 teams
Badge Dojo
Water 1-4
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
Still on the same grid, this page covers Sealing in row 3 of lane 1, directly behind Shellshy.
Sealing bounces a ball between enemies. The bounce is what makes it useful in this cell. Shellshy holds enemies in a bunch at the front of lane 1, and a ball that jumps from one enemy to the next does its best work on a tight group. Every bounce lands on something Shellshy is already hitting with bubbles.
Row 3 is close enough to the front that the ball reaches groups as soon as they arrive, and far enough back that Sealing is rarely attacked while Shellshy stands. Frostpaw behind it slows those same enemies, which gives the ball more time to bounce before the group spreads.
Sealing's damage is modest at first form, so it is a finisher rather than a main damage dealer. Its role is to clear the small enemies that survive the ice and bubbles, so Shellshy does not have to hold them for long.
If lane 1 is holding but waves take too long to clear, Sealing is the unit to level. Its evolved form is Sealoon. On the first stage of the Dojo it stood alone at the back of lane 1; here it has a guardian in front, which suits it much better.