Badge Dojo
Water 1-10
▲ Enemy side
← All Dojo battlesSee all of stage Water 1
1 teams
Badge Dojo
Water 1-10
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
The chapter ends with a new face: Capypapa, the first healer of the Water Dojo. Lineup 1 fills lane 1 with Skinklet in row 2, Sealing in row 3 and Lullely in row 4. Frostpaw stands alone in row 4 of the middle, and Capypapa stands alone in row 4 of lane 3.
Capypapa is the next form of Capywata. It fires a citrus shot and peels oranges that heal allies. From row 4 of lane 3 it is as far from the front as the board allows, which keeps it safe, but it also means its healing has to reach across to the units that need it.
The board has no guardian at all. Skinklet is the only unit near the front, and it stands at the head of lane 1 with Sealing and Lullely behind it. Its invisibility after taking damage, Lullely's healing from row 4 and Capypapa's oranges are what keep that column alive.
The middle and right have only back-row units, so enemies there walk a long way before reaching anyone. Frostpaw's slowing ice makes that walk longer and thins the groups as they come.
The tip is to protect the back row. If enemies reach Frostpaw or Capypapa, damage is short; levels on Frostpaw help most.
Lineups are numbered in the order shown above, left to right, top to bottom.