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← All Dojo battlesSee all of stage Rock 3

Badge Dojo · Rock 3-9

1 teams

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Rock 3-9

Lane 1 gets a front unit again: Rockfu stands in row 2, with nothing else in that lane. The middle keeps Cobbledon, Rockshell and Rockhog from row 1 to row 3, and Watchroo holds row 3 of lane 3.

Rockfu is the piece that matters on the left. It is the evolved form of Punchimp, swinging a club for light area damage and calling a clone to fight beside it. On a board with no healer, that clone is the only thing that shares the hits Rockfu takes, so the left side lasts exactly as long as the clone keeps showing up.

The middle is again the strongest lane, with Rockshell keeping Cobbledon shielded and Rockhog slowing what comes through.

Once more, the soft side is lane 3. Watchroo fires mud until enemies get close, then burrows and stops; it survives but does not stop the lane. Rockhog's slow from the middle buys it time.

No alternatives were found for this stage, so Lineup 1 is the plan to work with. If the left falls first, level Rockfu; if the right falls, level Watchroo so it keeps firing longer before it digs in. If you own the evolved form of Rockfu, Rockwu, it is the natural upgrade for that cell.

Lineups are numbered in the order shown above, left to right, top to bottom.