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← All Dojo battlesSee all of stage Rock 1

Badge Dojo · Rock 1-7

3 teams · Why are there several results for one battle?

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Rock 1-7

The last stage of the opening run is a good moment to ask how strong your team needs to be. Lineup 1 only asks for one second-form unit, Snoozebo; everything else is a base form.

An alternative layout for these stages goes even lighter on evolutions, replacing Snoozebo and the rest with base forms: Drilleroo at the front of lane 1, Joeyo at the front of the middle with Gopher behind it, and Momopo at the front of lane 3 with Punchimp behind. In that alternative, Momopo blows kisses for area damage that hurt fragile enemies more and pauses to heal after a kill, so the right side still gets a little sustain. Gopher, in the middle instead of Drilleroo, keeps firing mud balls but burrows when enemies get close.

That version fights at the front instead of keeping shooters in row 4, which suits a team that has not built up its back line yet.

If the original grid is still failing here, the cause is rarely placement. Check that Snoozebo and Rubblet have had their upgrades, since the corners carry the whole run. The next stage moves Snoozebo into the middle lane, so this is the last time this exact board appears.

Lineups are numbered in the order shown above, left to right, top to bottom.