Badge Dojo
Rock 1-3
▲ Enemy side
← All Dojo battlesSee all of stage Rock 1
Badge Dojo
Rock 1-3
▲ Enemy side
Badge Dojo
Rock 1-3
▲ Enemy side
Badge Dojo
Rock 1-3
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
The weak spot on this board is the gap in lane 1. Snoozebo holds row 1, Shardsnail waits in row 4, and the two rows between them are empty, so anything that gets past the front has a free walk to the back.
Shardsnail is a base-form shooter that plants a crystal block as the fight starts and then fires crystal shards. The block is out before the first wave arrives, which gives the left side a little extra presence early. What Shardsnail does not have is any way to slow or stop an enemy that reaches it, and it cannot take many hits.
The fix seen in another layout is to fill that gap. In that alternative, Rockhog, a second-form mud shooter, goes into row 3 of lane 1 and fires quick mud balls that slow whatever is walking down the lane. That keeps enemies inside Snoozebo's thorns longer and puts a body between the front and the back. That same alternative moves Rubblet to row 1 of lane 1 and Snoozebo to the middle, with Gibber in lane 3 instead of Rubblet.
If you keep Lineup 1 as it is, the simplest fix is levels on Snoozebo, so fewer enemies ever reach that gap.
Lineups are numbered in the order shown above, left to right, top to bottom.