Badge Dojo
Rock 1-1
▲ Enemy side
← All Dojo battlesSee all of stage Rock 1
Badge Dojo
Rock 1-1
▲ Enemy side
Badge Dojo
Rock 1-1
▲ Enemy side
Badge Dojo
Rock 1-1
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
Rock Dojo opens on a thin board: five units, no healer, and nothing on it beyond its first evolution except Snoozebo. That is the real difficulty. Every unit has to survive on its own health, so the order you place them in matters more than raw damage.
Lineup 1 puts the bodies at the corners. Snoozebo takes row 1 of lane 1 and Rubblet takes row 1 of lane 3, so both outer lanes meet a blocker first. Drilleroo stands one row back in the middle lane, where enemies that slip between the corners still run into its claws. The two shooters, Shardsnail on the left and Taptail on the right, wait in row 4, as far from the fighting as the board allows.
The plan is simple to read. The front pair soaks the waves, the middle unit shoves enemies around, and the back row adds damage while the front holds. If either corner falls, the shooter behind it is exposed with three empty rows in front of it.
This exact grid stays in place through Rock Dojo 1-7, so you can set it up once and keep it for the whole opening run. Spend your early upgrades on the two front units before anything else.
Lineups are numbered in the order shown above, left to right, top to bottom.