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← All Dojo battlesSee all of stage Grass 1

Badge Dojo · Grass 1-8

1 teams

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Grass 1-8

The grid is unchanged, and by this stage of the run the question is mostly where to spend levels.

A sensible order follows the board's weak spots. Stalkerix comes first, because it blocks the middle, deals area damage to enemies near both of its neighbours, and protects Frugatoad. Frugatoad comes next, since it is the main source of ranged damage and every wave dies faster when it is stronger.

After that, the choice depends on which side is breaking. If the right side falls first, raise Sackling, the first form at the front of lane 3. If the left side falls first, raise Pearpair. Goonbug matters least of the five for survival, because Sackling holds lane 3 in front of it.

It also helps to look at how a run is lost. A loss where enemies reach the back of the middle points to Stalkerix. A loss where a whole wave is still alive at the end points to Frugatoad's damage. A loss on one edge points to that edge's front unit.

Because Lineup 1 uses the same five units for the whole run, every level you add here keeps paying off until the run ends.

Lineups are numbered in the order shown above, left to right, top to bottom.