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← All Dojo battlesSee all of stage Grass 1

Badge Dojo · Grass 1-7

1 teams

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Grass 1-7

Seven stages into the run on this grid, the weak spots become clearer as the enemies get tougher.

The board has no healer at all. Every unit loses health permanently, so the plan is to kill waves before the front row wears down. That puts the weight on the damage units, and there are not many of them: Frugatoad at the back of the middle, Stalkerix's slashes, and the right-side pair.

The left lane is the quietest problem. Pearpair holds lane 1 with nothing behind it, so enemies there die slowly, mostly from damage that spills over from the middle. On harder stages this means Pearpair spends a long time under attack.

The middle has the opposite problem. Frugatoad is three rows behind Stalkerix with nothing in between, so if Stalkerix goes down, the back of the lane is exposed at once.

There are no recorded alternatives for this run, so the fixes are about levels rather than swaps. Keep Stalkerix strong enough to protect Frugatoad, and Pearpair strong enough to outlast lane 1. If the right side is falling, raise Sackling first.