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← All Dojo battlesSee all of stage Fire 4

Badge Dojo · Fire 4-1

7 teams · Why are there several results for one battle?

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Fire 4-1

Chapter 4 brings in third forms, and this first board leaves row 1 empty across every lane. Lane 1 contains Hellhound in row 2 and Charflutter in row 3. The middle has Kitjitsu in row 3 and Azurion in row 4, and lane 3 has only Flametail, alone in row 4.

The setup is deep rather than wide. Hellhound is the third form of the Pyropup line, and it calls up fierce flames that hit a wide area hard and leave enemies weakened. Weakened enemies hit back less, which is a large part of why it can hold the left without a second tank. Charflutter directly behind it creates a large ring of fire that burns enemies, heals allies inside it and raises their attack.

The middle and right are where enemies get further. Kitjitsu starts in row 3, next to Charflutter, so the ring can reach it, and it heals itself when it strikes burning enemies, which Azurion behind it supplies. Flametail in lane 3 has nothing ahead of it at all, so its fireworks shells need to clear that lane before anything reaches row 4.

That makes lane 3 the side to watch. The 4-2 page covers the third-form pair in more depth and the alternatives that rebalance the board.