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← All Dojo battlesSee all of stage Fire 1

Badge Dojo · Fire 1-7

1 teams

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Fire 1-7

The base-form team from 1-3 moves left for the next pair of stages. Lane 1 becomes a column with Ashlarva in row 1, Tindercub in row 2 and Ignisnap in row 4, while the middle lane has Pyropup in row 1 and Embertail in row 4. Lane 3 is now the empty one.

The key cell on this board is Ignisnap at the back of lane 1. On 1-3 it sat behind a lone Pyropup; here it has Ashlarva and Tindercub ahead of it, so it gets far more time to keep throwing fireballs. Those fireballs set enemies on fire, and burning enemies stuck on the front pair keep losing health while Tindercub's chi strikes land on the same group.

The front row also lines up better than before. Ashlarva and Pyropup now stand side by side in row 1, so the ring of fire around Ashlarva can reach Pyropup as well as Tindercub. The middle blocker finally gets some healing.

Embertail's mines sit behind Pyropup, catching anything that slips through the middle.

The 1-8 stage uses the same grid and looks at the empty right side. Here, the fix if things go wrong is the same as earlier: keep Ashlarva levelled, since it now supports two lanes.