Badge Dojo
Fire 1-1
▲ Enemy side
← All Dojo battlesSee all of stage Fire 1
1 teams
Badge Dojo
Fire 1-1
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
Fire Dojo opens with a board that looks heavier than an opening stage usually needs. Lineup 1 is made of evolved units: four second forms and Azurion, a third form, at the back.
The placement splits the work by lane. Pyrohound holds row 1 of the middle lane and calls up a strong pillar of fire that burns a whole area, with Azurion three rows behind lobbing fireballs that leave enemies burning. Firecoil stands in row 1 of lane 3, ringed by fire that hurts enemies while healing allies near it and raising their attack; Flametail backs it up from row 4 with fireworks shells that explode where they land. Pyroprawn sits by itself in row 2 of lane 1, throwing rapid punches that sometimes set enemies on fire.
Firecoil is the unit that keeps the board alive, because it is the only source of healing. Its ring covers the right side and can reach Pyrohound beside it in row 1, but lane 1 is two lanes away and gets nothing.
That makes Pyroprawn the piece most likely to fall. It has no blocker and no healer, so if the left side breaks, level Pyroprawn first, or rely on Pyrohound's pillar to thin enemies before they get there.
Lineups are numbered in the order shown above, left to right, top to bottom.